How to Create Amazing Creatures with FlippedNormals MOUTHS 40 ZBrush VDMs 5 bonus variations
If you are looking for a way to spice up your creature designs, you might want to check out the FlippedNormals MOUTHS 40 ZBrush VDMs 5 bonus variations pack. This pack contains 40 high-quality vector displacement maps (VDMs) of various mouths and maws, plus 5 bonus variations, that you can use to quickly sculpt realistic or fantastical creatures in ZBrush.
VDMs are a powerful feature of ZBrush that allow you to store 3D information on a 2D plane. You can use them to add details and shapes to your models without affecting the topology or resolution. You can also blend them together using layers and masks to create endless variations.
The FlippedNormals MOUTHS pack was created by Bernhard van der Horst, a professional creature designer and sculptor who has worked on projects such as The Hobbit, Avatar, Warcraft, and more. He has carefully crafted each mouth with attention to anatomy, form, and function. You can use them as they are or modify them to suit your needs.
To use the pack, you need to have ZBrush 2019.1 or higher. You can load the VDM brush from the brush palette and start sculpting on any model. You can also download optional FBX and OBJ files of all the meshes if you want to use them in other software.
Here is a video demonstrating how Bernhard likes to use the pack plus some tips: https://www.youtube.com/watchv=uD0cmapfmUk&feature=youtu.be
The FlippedNormals MOUTHS pack is available for purchase on FlippedNormals[^1^], ArtStation[^2^], and Cubebrush[^3^]. You can choose from different licenses depending on your intended use. The pack is currently on sale for a limited time, so don't miss this opportunity to get it at a discounted price.
Whether you want to create realistic humans, animals, aliens, monsters, or anything in between, the FlippedNormals MOUTHS pack will help you achieve stunning results in no time. Grab it today and unleash your creativity!
If you are wondering how the FlippedNormals MOUTHS pack was created, Bernhard has shared some insights into his workflow and process. He says that he started by collecting references of different types of mouths, from humans and animals to insects and plants. He then sketched out some ideas on paper and in ZBrush, trying to capture the essence and personality of each mouth.
He then used ZBrush's ZModeler brush to create the base meshes for each mouth, using simple shapes and polygroups. He then used the VDM brush to sculpt the details and variations on each mouth, using his own custom VDMs as well as some from other artists. He also used ZBrush's layers and masks to blend different VDMs together and create more diversity.
He says that he enjoyed working with VDMs because they are fast and flexible, and allow him to experiment with different shapes and forms. He also says that he tried to make each mouth as expressive and functional as possible, thinking about how they would move, bite, chew, talk, or scream.
He hopes that his pack will inspire other artists to create their own unique creatures and characters, and that they will have fun using it. He also invites them to share their creations with him on his social media channels. 061ffe29dd
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