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How to use SteamAPI_RegisterCallResult to handle Steam callbacks
SteamAPI_RegisterCallResult is a function that allows you to register a callback function to handle the result of a Steam API call. This is useful when you want to perform some action after receiving a response from Steam, such as unlocking an achievement, updating a leaderboard, or downloading a file.
To use SteamAPI_RegisterCallResult, you need to include the steam_api.h header file in your source code and link to the steam_api .lib library in your project. You also need to ship the steam_api .dll file along with your executable.
pCallback: A pointer to an object that inherits from CCallbackBase and implements the Run and GetCallbackSizeBytes methods. The Run method will be called when the Steam API call completes, and the GetCallbackSizeBytes method will return the size of the callback structure.
hAPICall: A handle to the Steam API call that you want to register the callback for. You can obtain this handle by calling any Steam API function that returns a SteamAPICall_t type.
For example, suppose you want to unlock an achievement using the ISteamUserStats interface. You can do something like this:
// Declare a callback object that inherits from CCallbackBase
class CUnlockAchievementCallback : public CCallbackBase
This code will create a callback object that will print a message to the console when the achievement "ACH_WIN_ONE_GAME" is unlocked. It will then call the SetAchievement function from the ISteamUserStats interface and get a handle to the Steam API call. Finally, it will register the callback object with the handle using SteamAPI_RegisterCallResult.
You can find more information about SteamAPI_RegisterCallResult and other Steamworks API functions in the Steamworks API Reference. 061ffe29dd